S: When and how did you decide to start making scientific animations?
EH: I started doing scientific/medical artwork when I was studying at the university. Our professor approached me and a fellow student about a job for the local hospital. One of the doctors there created some learning applications for students of medicine and required real-time 3D models of organs.
S: Most studios making scientific animations combine people with a scientific profile with others from an arts background. What’s your background? Did you take a course on design or animation?
EH: I studied design and graduated at Academy of the Arts, with emphasis on computer animation, storytelling and interaction design.
It's my pleasure to introduce you to Emanuel, founder of PXLRY, computer animator and storyteller.
It would be great to show you also his latest animation but it's still rendering... So, I guess we'll have to get back to Emanuel in the future again.
Let's see what he told Sciencemotionology in his brief interview.