the study of all branches of science, in motion; generally through computeranimations in order to clarify complex phenomena, convey an idea or test a hypothesis which would be much harder to solve in any other way.
What if we could read human cells, or any cell for that matter, in real-time and check for their metabolism, physiology, motion, differentiation, development... What am I missing? I'm not talking about a full body vital signals reader like Scanadu. I'm talking about something (still inside my imagination, by the way) which would have the resolution to allow us to distinguish each type of cell or tissue and give us an image of it, among other parameters - live and in color. M
The Flow. This amazing work is part of Resonance, a collaborative project with over 30 independent visual and audio designers/studios. "The evolutionary play of quarks and electrons resulted in nuclei and atoms. The computational outburst of atoms resulted into molecules and star systems. The intricate relationships between molecules created the fascinating entities of DNA, proteins and membranes. The interplay of which created the many species of cells, which through an inhe
Well, if you got the flu prepare to be... smashed! These really (un)friendly fellows were created in tight collaboration between the We Are Formation team and Big Pink. to create a selection of animations for a global flu awareness campaign marketed by GlaxoSmithKline (GSK). The Flu Monsters represent the four most common strains of influenza. Director: Louis du Mont Producer: Jon Reidy Animator: Ben Austin Creative: Javier Martin #vaccineflu
Today I forgot my usb wifi receiver to connect my mouse. Result: no maya today, before lunch that is. You know it's quite hard to do maya without a real mouse, right? Time for research then. Found this great example of how an animation is an excellent way to explain a complex problem. So here you go. #cancer
A friend of mine, João, told me a few months ago "You know, Bruno and André tried it and they quickly quit it. It's quite hard and has a very frustrating learning curve." Of course, he was talking about Maya. So I set myself to build a hand. An army of hands actually. I'll let you know what for, later on the story. So, the first thing was to find pictures of hands. Like The Thing, from the Adams family. The first one I did didn't have the movement I wanted. It wasn't rigged.
This is a little bit outdated to the world but here's a presentation about this week's featured project Heartworks from awarded animation studio Glassworks. I think this is actually one of the best research projects I've seen so far in terms of how a scientific animation can help us understand a little bit more about the human body and at the same time be an amazing tool for medical staff and students to use in their training. I guess you now can leave your surgeon sim behind